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The Infinite Mind [2006]

Eager to be among the first adopters of new technology, producers of the award-winning public radio program The Infinite Mind have branched into 3D virtual broadcasting. They have "built" a spacious broadcasting complex in Second Life, a burgeoning online world where the rules of three-dimensional commerce and coexistence are just being established. Will their public radio audience follow them to this unfamiliar new world?

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Mapping the Money in Public Media

Public media's opportunities exceed its challenges. Digital interactivity is tailor-made for public media projects that incorporate grassroots creativity, deep-dive examinations of complex issues, and connections to civic activism. Participatory tools and platforms give public media makers the means to secure their own financial futures, and to compete with large commercial outlets. This briefing, commissioned in conjunction with the Beyond Broadcast conference, examines models for monetizing digital, interactive public meda.

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Many to Many

Unpublished

Many to Many

Download | Length: 12:40

New, participatory media are fast becoming a vibrant part of the public media landscape. Filmmaker Martin Lucas presents a short video showing the new and growing promise of the "blogosphere." This is more than individuals publishing their thoughts, it's a veritable global, public conversation.

Beyond Broadcast: Reinventing Public Media in a Participatory Culture

Unpublished

Beyond Broadcast: Reinventing Public Media in a Participatory Culture

Download | Length: 13:00

Billed by bloggers as 'geeks meet wonks,' Beyond Broadcast was a public conference to explore how traditional public media face a critical and unique opportunity to embrace participatory, web-based media models, such as podcasting, video blogs and social software.

Scan and Analysis of Best Practices in Digital Journalism In and Outside U.S. Public Broadcasting

In this report, researchers at American University’s Center for Social Media identify a set of best practices in digital new media journalism intended to guide planning and initiatives in this area specifically for the Corporation for Public Broadcasting (CPB) and more broadly for the Public Service Media community in the US. We offer an overview of the current journalism and public broadcasting environments, derived from a scan of recent reports and interviews with relevant experts, along with a set of identified best practices, bolstered with analysis of specific examples that could be replicated by public media producers.

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Public Media Frequently Asked Questions

The Center's new "Frequently Asked Questions: Public Media" publication, by Center Director Pat Aufderheide and Research Director Jessica Clark, helps to clarify exactly what public media is, how it's used, and why it's so important to a democratic society.

Two Report from Kathryn Montgomery: "Youth as E-Citizens" and the "Free Culture, Phase 2" Conference Report

 

Kathryn Montgomery, professor in the School of Communication and director of the youth media and democracy project at the Center, last May brought together an eclectic brain trust of 50 young "digital leaders" under 30 years of age who want to create democratic access to art, expression, and governance in a digital age. American University School of Communication is pleased to release two of her recent work:

"Youth as E-Citizens" report and the "Free Culture, Phase 2" conference report

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Impact Outside of the Box: Assessing How Digital Video Can Engage and Influence Publics

PBS’s Economy Widget, part of the CPB-funded Digital Collaboration on the Economic Crisis, aims to: a) aggregate relevant local and national coverage and b) stream this content in the widget’s window, providing “added context to each piece of content through specially curated links” (Haggerty 2009). The Economy Widget is emblematic of a shift in the delivery and consumption of video. But what is driving this shift?

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Investing In Impact: Media Summits Reveal Pressing Needs, Tools for Evaluating Public Interest Media [2010]

Throughout the spring, the CSM and The Media Consortium (TMC) drew together dozens of leading public interest media makers, funders and researchers in Chicago, New York, Miami, Los Angeles, San Francisco, Washington, DC, and Boston for a series of Impact Summits. These convenings—which asked attendees to describe how they measure reach, relevance, engagement, inclusion and influence in their work—informed a  analysis co-published by CSM and TMC: Investing In Impact: Media Summits Reveal Pressing Needs, Tools for Evaluating Public Interest Media.

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Spreading the Zing: Reimagining Public Media Through the Makers Quest 2.0 [2010]

In mid-may the Center for Social Media released Spreading the Zing: Reimagining Public Media Through the Makers Quest 2.0, co-produced by the Association of Independents in Radio (AIR). The report examines the impact of eight innovative, multiplatform radio projects designed to demonstrate how “public radio” can be transformed to “public media.”  

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